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Old Nov 27, 2009, 10:13 PM // 22:13   #1
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Making my own builds on my necro with SS, but im not sure if it works if it TOTALLY SUX --> critic is more than welcome

1) Arcane echo
2) Spiteful spirit
3) wandering eye (for CoP)
4) Cry of Pain
5) ebon vanguard assasin suppor
6)feast foul
(plague touch
signet of lost souls
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Old Nov 27, 2009, 10:16 PM // 22:16   #2
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Spiteful Spirit is slow without Mindbender and Wandering Eye will easily pop before you can Cry of Pain it.
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Old Nov 27, 2009, 11:26 PM // 23:26   #3
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Yeah, I would use a cheaper, longer lasting hex like Fragility to trigger CoP.

I would swap Plague Touch for Plague Sending. Keep in mind you are squishy.
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Old Nov 28, 2009, 12:30 AM // 00:30   #4
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Taking a hex for CoP and CoP is pointless unless you are actualy getting use out of that hex or have multiple copies of CoP in your group. The damage you get from CoP for 2 skill slots is mediocre at best, and if you want interupting there are better skills out there.
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Old Nov 28, 2009, 03:24 AM // 03:24   #5
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[[Arcane Echo] for another copy of [[Spiteful Spirit]. [[Necrosis] to kill anyone left behind. [[Enfeebling Blood] to trigger Necrosis and reduce damage. [[Signet of Lost Souls] to manage energy. Then there's a lot of optionals. [[Reckless Haste] should be considered over Enfeebling Blood in Normal Mode so things attack quicker.
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Old Nov 28, 2009, 05:29 AM // 05:29   #6
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I would take Mindbender and use Arcane and Spiteful Spirit with it. Use a cover hex such as Fragility if you don't want SS to be stripped automatically.
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Old Nov 28, 2009, 11:06 AM // 11:06   #7
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Fragility is better for using CoP, but don't take it unless you have something like a ranger with Incendiary Arrows, or if you have Plague Sending yourself in condition-heavy areas.
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Old Nov 28, 2009, 02:29 PM // 14:29   #8
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wandering eye was not right skill ;D was shrinking armor, but i think subarucar is right, im wasting 2 slot skills i made a trough your poste a different build:

Mindbender
arcane echo
SS
enfeebling (HM)/Reckless haste (NM)
necrosis
assasin suport/ or other pve-only skill (got any suggestions??)
? no idea ? (also suggestion are WELCOME )
Signet of lost souls

I'm new to necros so thats why I come up with these crappy builds xD
also suggestion for runes? shoould i go for around 50 energy or should i go for around 580hp?
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Old Nov 28, 2009, 09:55 PM // 21:55   #9
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Quote:
Originally Posted by I Hate Chips View Post
also suggestion for runes? shoould i go for around 50 energy or should i go for around 580hp?
Curses headpiece with a minor Curses rune, minor Soul Reaping, fill the rest with +HP runes.
As for Insignias, +armour will almost always be better than +health or +energy. I use Tormentor's Insigias in PvP because nobody uses holy damage. However I PvE there are more foes that use holy damage, but I'm not sure if any other insignia's are worth using. If you don't wish to go for +armour for some reason, +health is next best.
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Old Nov 30, 2009, 03:47 PM // 15:47   #10
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...talking about a waste of slots...
you dont need mindbender or arcane echo. just a 40/40 set.
this way, you cast it faster and it recharges faster. I just got you 2 slots for barbs/MoP/whatever.
This is what I use and I almost never get interrupted on the first SS, by the time I finish hexing with 2 other hexes, my next SS is ready to use.
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Old Nov 30, 2009, 09:34 PM // 21:34   #11
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Quote:
Originally Posted by I Hate Chips View Post
im wasting 2 slot skills
You're wasting more than 2 slots...

Quote:
Mindbender No. You're using this to speed up the cast on skills you shouldn't be bringing anyway.
arcane echo No. Costs too much cast time and energy for too little punch.
SS There will come a time when you learn that SS is the best skill in a bad class of skills. Eventually you will stop using it. Until then, it's good enough for you to get by. And read this.
enfeebling (HM)/Reckless haste (NM) Run both. Always. Enfeebling Blood is too powerful to pass up. It's almost impossible for it not to make any given curse bar better. RH is also quite strong (it's essentially Aegis on a better recharge). Also, RH improves your SS damage. (Even in HM, most monsters are still capable of going at least a little faster than their base.)
necrosis neither great nor terrible
assasin suport yes, goes with Barbs MoP
or other pve-only skill (got any suggestions??) Finish Him, Technobabble, By Ural's Hammer
? no idea ? (also suggestion are WELCOME ) Presuming your party has people who can trigger them, Barbs and Mark of Pain should be glued to your bar. One day you will realize they are better than SS.
Signet of lost souls No. You should have enough SR not to need this.
Quote:
also suggestion for runes? shoould i go for around 50 energy or should i go for around 580hp?
Superior curse rune in a curse headpiece (this is PvE and curses gains a lot from the extra ranks), minor SR somewhere, health for the rest (armor is generally better than health in PvE, but necros lack good +AL insignias), silencing +5e +5AL spear with +30 hp shield (inscription open to debate), dual 20/20 set on swtich, longbow/flatbow on switch.
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Old Dec 01, 2009, 04:39 AM // 04:39   #12
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Quote:
Originally Posted by Chthon View Post
You're wasting more than 2 slots...

other stuff.

Couldnt agree more.

On the matter of shield.. Im still unsure whether a +8 armour and 30 hp is better than any curses offhand with + 30 and say.. mastery.
Pity I haven't seen Moloch in ages, would be nice to have his input on that.
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Old Dec 01, 2009, 12:26 PM // 12:26   #13
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Running Arcane Echo (15e) Spiteful Spiritx2 (30e) and other spells... Constantly? I think SolS is a must in this build. Although, If I were still running SS (been a few years) I wouldn't take Echo, instead some support for the team atleast. More curses probably, and more reliable sources of damage.
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Old Dec 01, 2009, 08:13 PM // 20:13   #14
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On the matter of shield.. Im still unsure whether a +8 armour and 30 hp is better than any curses offhand with + 30 and say.. mastery.
You can always swap to your dual 20/20 set. (Though I'm often too lazy...)

Shield is up for the same debate had over and over again in every subforum.

The optimal solution is to have 7 or 8 shields -- one with 10AL versus each damage type and maybe a physical reduction shield too. Of course, that's very expensive, both in terms of gold and storage space.

The best choice for a I-only-have-one-shield shield is more up in the air. Some say 10Al versus a common damage type, like fire or slashing. Some say -2/ench or -2/stance if you can proc it and -5/20% if you cannot.

Quote:
Pity I haven't seen Moloch in ages, would be nice to have his input on that.
Me neither. I'm beginning to think he's left GW for good.

Quote:
Originally Posted by HigherMinion View Post
Running Arcane Echo (15e) Spiteful Spiritx2 (30e) and other spells... Constantly? I think SolS is a must in this build. Although, If I were still running SS (been a few years) I wouldn't take Echo, instead some support for the team atleast. More curses probably, and more reliable sources of damage.
Agreed. SoLS is needed for that build. But it shouldn't be needed once the build is fixed.
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Old Dec 01, 2009, 09:03 PM // 21:03   #15
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I used to vanquish with my necro using a SS build (before descovering the power of AP+MoP+EVAS). I used Arcane Echo, SS, Pain Inverter, Insidious Parasite, (used Archane Echo to duplicate one of the other three, when needed) SoLS, and some utility, plus a staff with +15/-1, but the essential thing was the Minion Bomber who fueled me with energy constantly (when things went right i had no energy issues, really. When things went wrong...yes )

This build worked, and was actually fun (a lot of pretty yellow numbers when the raptors were packed with minions and i put 3-4 SS's on them), but this isn't really the best you can run, for example IMHO AP+MoP is far superior, but it's the same build that you can find everywere browsing here in the Necro section, and if you prefer something fun and different i agree with you (i'm not saying that AP isn't fun though..).
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Old Dec 02, 2009, 12:50 AM // 00:50   #16
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Quote:
Originally Posted by The Riven View Post
Couldnt agree more.

On the matter of shield.. Im still unsure whether a +8 armour and 30 hp is better than any curses offhand with + 30 and say.. mastery.
Pity I haven't seen Moloch in ages, would be nice to have his input on that.
I would say it depends on the skills in question.
Running without a focus loses you a potential 12 energy. Running with a mere 30-35 energy (if you have a Spear or not) can be punishing, even for a Necro. That's a mere two 15e spells before you need to wait for energy returns.

My Nec typically runs on a focus item with a +30 mod or a 20/20 mod for FD and has a shield on switch, in case things get a bit too tense.

But if you are going to run an SS build, then I would say a focus item is better (namely 40/40), simply for the recharge/cast time and energy benefits.
Running with Tormentor's usually provides enough armour to make monsters hurt you a little less.
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